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Terra Ledger

00/Organisation

Twenty-five people, 10 squads, and 10 openings.

Terra Ledger is a Tezos company, and deliberately not a typical corporate one. An executive team with clear functional ownership, small squads that own their surface area completely, and an open door: anyone who can help — a developer, an investor, an executive from another firm — can simply start a conversation.

01/Leadership

The executive team

Six functional owners. Real estate, engineering, curation, finance, legal and hiring — the six things that have to be simultaneously correct for a tokenized building or a tokenized painting to be worth anything.

Portrait of a person with greying curly hair and dark-rimmed glasses in a dark shirt

Marguerite Okonkwo

Chief Executive Officer

01

Eighteen years in commercial real estate, most recently leading a $2.1B acquisitions book across the Sun Belt. Founded Terra Ledger after concluding that the settlement layer, not the underwriting, was the binding constraint on liquidity — and opened the art programme and games division on the same reasoning. Leads our partnerships with investors, founders and companies across sectors.

  • Capital markets
  • Acquisitions
  • Regulatory strategy
Portrait of a smiling person in glasses and a navy patterned shirt against a white backdrop

Dr. Priya Raghunathan

Chief Technology Officer

02

Formerly a formal-methods researcher working on verified compilers, then eight years building settlement infrastructure. Owns the contract architecture and the decision to standardise on Tezos and Michelson — including the choice to mint editions, marketplace listings and game collectibles on the same FA2 base rather than forking a second stack.

  • Smart contracts
  • Formal verification
  • Protocol design
Portrait of a person in glasses and a black t-shirt outdoors beside a tree

Hélène Marchetti

Director of Editions

03

Twelve years between a contemporary gallery in Brussels and the prints and drawings department of a major auction house. Runs the art programme end to end — which artists we work with, what the terms are, and how a provenance record is written so it still means something in fifty years.

  • Curation
  • Artist relations
  • Provenance & custody
Portrait of a person with long dark hair in a white blazer against a pale studio backdrop

Daniel Ferreira

Chief Financial Officer

04

Career real-estate finance — REIT reporting, fund administration and audit readiness. Responsible for the distribution waterfall behaving identically on-chain and in the annual accounts, and for the artist royalty ledger reconciling to the tez that actually moved.

  • Fund accounting
  • Audit
  • Treasury
Portrait of a person with dark hair and light stubble in a plum t-shirt

Aiko Tanaka

General Counsel

05

Securities counsel specialising in Regulation D and Regulation S offerings. Designed the SPV structure that makes a token transfer legally equivalent to a transfer of membership interest, and the consignment and title terms behind the Editions programme.

  • Securities law
  • SPV structuring
  • Compliance
Portrait of a bearded person in a white collared shirt against a grey backdrop

Tomás Guerrero

Technical Recruiter

06

Runs hiring end to end across engineering, blockchain, mobile, AI, design, infrastructure and QA — and reads every open application. Your first and last point of contact for every open role — including the paid evaluation and the debrief afterwards, whichever way it goes.

  • Engineering hiring
  • Design hiring
  • Onboarding

02/How we are arranged

Small squads, total ownership

We deliberately do not pool people across projects. A squad owns its surface area — contracts, tests, deployment and the pager — which is why an unstaffed project stays genuinely unstaffed rather than quietly absorbing everyone's evenings.

It is a structure with an obvious cost: when a squad is full, new work waits for a new hire rather than borrowing someone else's evenings. That is why poker has no owner at all, and why the marketplace contracts, the mobile app and the Editions design system each have a seat open right now — we would rather say so than pretend a committed team has spare capacity.

Colleagues reviewing work together around a laptop

Protocol & Contracts

5 engineers · 1 open

FA2 issuance contracts, the compliance permission layer, the distribution waterfall, the royalty module and the NFT marketplace contracts. Owns everything that touches title.

  • Michelson
  • LIGO
  • SmartPy
  • Coq
Hiring

Platform & Application

6 engineers · 3 open

The investor portal, the marketplace front end, the Editions mint and collection pages, KYC onboarding, indexer and the reporting pipeline that turns chain state into quarterly statements.

  • TypeScript
  • Next.js
  • PostgreSQL
  • Taquito
Hiring

Mobile

New — first hire open

One iOS and Android app for holders, collectors and players, built on the web platform's APIs and design system.

  • React Native
  • Expo
  • Swift
  • Kotlin
Hiring

AI & Data

New — first hire open

Document extraction for acquisitions and provenance files, the evaluation harness behind it, and model-assisted investor support with a human in the loop.

  • Python
  • TypeScript
  • LLMs
  • PostgreSQL
Hiring

Infrastructure

2 engineers · 1 open

Our own Tezos nodes and indexers, signing infrastructure, CI/CD and observability. Everything the other squads deploy onto.

  • Terraform
  • Kubernetes
  • AWS
  • Octez
Hiring

Quality

1 engineer · 1 open

Test strategy for the portal, the marketplace, the mint and the games: exploratory testing on every release and the end-to-end suites that gate it.

  • Playwright
  • TypeScript
  • Testnets
Hiring

Editions — Curation

3 — curation & custody

Artist relations, collection programming, condition reporting and the bonded-storage operation behind every physical work we hold.

  • Curation
  • Custody
  • TZIP-21
  • Conservation
At capacity

Editions — Art & Design

2 designers · 1 open

Art direction for the collections, the on-chain generative work, the collectible and character artwork across the games, and the design system behind every product surface. One seat open to a product designer on contract or staff.

  • Art direction
  • Generative
  • WebGL
  • Type & systems
Hiring

Games

3 engineers

Mote Mayhem: Lab Escape, Twenty-One Showdown and Elemental RPS Arena — game design, fairness mechanics, servers and clients — and the move of game settlement onto Tezos.

  • Phaser 3
  • Next.js
  • Solidity
  • LIGO
Committed

Poker

Vacant — owner wanted

Mental-poker protocol, hand engine, table server, settlement contracts and client for Poker Arena. Scoped, specified and funded. Currently unstaffed.

  • TypeScript
  • LIGO
  • Cryptography
Hiring
Engineer with a laptop walking a lit data-centre aisle

03/Hiring

10 openings, one form

Full-stack, frontend and backend engineers for Platform, a blockchain engineer for Protocol & Contracts, a first mobile engineer, a first AI engineer, a product designer for Editions, a DevOps engineer, a QA tester — and an Other door for everyone else. Every row marked Hiring above has a seat open.

Tomás Guerrero runs every process end to end — first conversation, paid evaluation, review and the debrief afterwards, whichever way it goes. You will not be handed between five recruiters or asked to repeat yourself.